

I'm quite new to game dev, but I'm particularly interested in art for games. Oh, I'm not looking to pirate anything myself, which is what I'm getting from your comment. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description.


Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. Can insert and remove the clip from a pistol, pull back the slide, etc.News, Help, Resources, and Conversation. – Bow and Arrow Physics (Arrows can be picked up and re-shot) Snap Zones – Super Modular : Make Equipment slots, inventory systems and more – Buttons, Knobs, Levers, Sliders, Doors, Joysticks, and other Physically activated objects – Physical Grabbing and Throwing of objects It has been specifically designed with the Oculus Quest in mind, but works seamlessly with the Rift, GO, and HTC Vive by utilizing Unity’s XRInput. The VR Interaction Framework makes it easy to create your own interactable objects and be productive quickly. This asset requires the Oculus Integration Kit Show More Older Versions “If possible, please buy the package to support the developer”
